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The Rules

From Social Patterns

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(The Parts)
(The Parts)
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==The Parts==
==The Parts==
{| border="1" cellspacing="10" |-
{| border="1" cellspacing="10" |-
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|valign="top" width="33%"|
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3 card types
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!3 card types
Define Need & Delivery
Define Need & Delivery
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!Symbol Mapping
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!4th card type
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Features
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|-
|valign="top" width="33%"|
|valign="top" width="33%"|
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Symbol Mapping
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Social Objects
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|valign="top" width="33%"|
|valign="top" width="33%"|
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4th card type
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Blue Square
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Features
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|valign="top" width="33%"|
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Activities
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|-
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Demographic
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Orange Triangle
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Identity/Self
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Delivery
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Green Circle
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Community/Relationships
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|}
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|}
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\
* Other cards: ('''Lucky, Principle, Anti-Social, Anti-Patterns''')
* Other cards: ('''Lucky, Principle, Anti-Social, Anti-Patterns''')

Revision as of 17:21, 16 September 2009

Game Goals

  • Build a social digital product around an object for a specific audience delivered in a specific way
  • Deliver a well rounded product (with features across Identity, Activities and Relationships)
  • Build products in a defined time frame
  • Work as a team to collaborate and build the best products
  • Play against other teams

The Parts

3 card types

Define Need & Delivery

Symbol Mapping 4th card type

Features

Social Objects

Blue Square

Activities

Demographic

Orange Triangle

Identity/Self

Delivery

Green Circle

Community/Relationships


\

  • Other cards: (Lucky, Principle, Anti-Social, Anti-Patterns)
  • Give you more or less points
  • Provide opportunities to affect other teams

The Rules in Brief

  • Break into teams of 4 - 6
  • Give your team a name
  • Quickly elect a captain/dealer
  • Dealer, opens pack and divides cards into 2 decks (one deck is rubber banded). KEEP THE DECKS SEPARATE
  • Shuffle each deck separately. Create a space for discard pile.
  • Deal 4 cards to each player from large deck
  • Deal one card to each player from small deck
  • Teams can discuss cards to make best product decision
  • Dealer goes first, plays a card face up
  • After each card played, a new card is drawn. Hands always have 5 cards
  • Only 3 products can be in play at a time
  • Once a product is complete - ship it and start a new product
  • A Product is:

    • 1 object card

    • 1 demographic card

    • 1 delivery card

    • 3+ feature cards

500px

500px

  • Extra points for a well rounded product with matching feature symbols to Need/Delivery cards
  • Other cards = add or subtract points as directed
  • Teams can play Anti (anti-social or anti-pattern cards) on other team’s products after the 2nd Quarter