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===Social Patterns Presentations and Workshops=== | ===Social Patterns Presentations and Workshops=== | ||
| - | * [http://www.slideshare.net/emalone/designing-social-interfaces-5-steps-5-principles-5-antipatterns-2014474 IDEA 09 Slides] | + | * [http://www.slideshare.net/emalone/designing-social-interfaces-5-steps-5-principles-5-antipatterns-2014474 IDEA 09 Slides] |
| + | * [[Social Mania Game Info and Rules]] | [http://www.thegamecrafter.com/games/social-mania---designing-social-interfaces---the-game Order A Beta Copy] | ||
* [http://www.slideshare.net/emalone/social-patterns-talk-web-20-version Our Web 2.0 Expo Workshop - Designing Social Interfaces slides] (posted on Slideshare) | * [http://www.slideshare.net/emalone/social-patterns-talk-web-20-version Our Web 2.0 Expo Workshop - Designing Social Interfaces slides] (posted on Slideshare) | ||
* [http://www.opendesignpatterns.com/SocialPatterns/SocialPatternsTalk-ss.pdf Our IA Summit 2009 Social Patterns talk] (PDF) | * [http://www.opendesignpatterns.com/SocialPatterns/SocialPatternsTalk-ss.pdf Our IA Summit 2009 Social Patterns talk] (PDF) | ||
Revision as of 03:17, 2 October 2009
Contents
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What is this site?
The Designing Social Interfaces patterns wiki is a companion site to the book that Christian Crumlish and Erin Malone are currently writing for O'Reilly Media.
We decided to share the patterns as we write the patterns and the book to get community feedback. We think that hearing a variety of opinions about these topics will make the material stronger and more representative of what's happening in social interfaces. As we complete sections of the book, we will be adding the patterns.
If you choose to contribute, we ask that you don't delete sections out right, but rather add your information with attribution. We want to incorporate contributions into the final book material and would like to know who contributed what. Every page has a discussion tab for conversations about the topic.
We look forward to talking with you!
What's a Pattern?
A pattern describes an optimal solution to a common problem within a specific context.
A pattern is not a finished piece of code or design. Rather, it reflects the sum total of a community's knowledge and experience or expertise in a given domain.
When we talk about patterns, we often start by noticing social behavior patterns. These are patterns in what people do, with or without interfaces designed for those purposes. These patterns are interesting and fun to talk about and they help us understand what's likely to happen, but they are not the primary focus of this project.
The patterns in this collection are social design patterns (a.k.a. social user experience design patterns). They are interaction pattern for people designing social interfaces.
Want to work on a pattern? Use this Pattern Template.
Social Patterns & Best Practices
Principlescute name: Social to the Core Fundamental Principles
SelfEngagementcute name: You're Invited
Identitycute name: Where's the Rest of Me?
Presencecute name: We Are Here! We Are Here! We Are Here! ReputationWould You Buy a Used Car from This Person? |
Activitiescute name: Where’s the Action? Collectingcute name: Hunters Gather
Sharingchapter title: Share and Share Alike' Broadcasting & Publishingchapter title: The Megalophone
Feedbackcute name: Long Time Listener, First Time Caller
Communicatingcute name: Watson Come Quick!
Collaborationcute name: Barnraising Social Mediachapter title: Social Media Junkies Unite! |
Five+ Anti-Patterns
Communitycute name: One of Us, One of Us” Personal Connectionscute name: We Need to Talk”
Community Managementcute name: Good Cop, Bad Cop
Place, Geography, Locationcute name Where in the World? Both geophysical place and virtual sense of place (relates to presence, identity, relationships, and community) |
Other ConsiderationsOpen for Business
Other Contexts
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Appendices & Misc.
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Getting started
The Site and The Book
Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience
by Christian Crumlish and Erin Malone
Coming Soon! from O'Reilly Media and Yahoo! Press
This book presents a family of social web design principles and interaction patterns that we have observed and codified, thus capturing user-experience best practices and emerging social web customs for web 2.0 practitioners.
This wiki presents the collected patterns for community feedback and discussion.

