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(Feedback from folks during and after game play)
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===Feedback from folks during and after game play===
===Feedback from folks during and after game play===
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* Cards
+
===Cards===
-
** Simplify colors - take colors down to 2 - one for the W cards (who, what, how) and one for features
+
* Simplify colors - take colors down to 2 - one for the W cards (who, what, how) and one for features
-
*** potentially have the anti and lucky and principles be another color or
+
** potentially have the anti and lucky and principles be another color or
-
*** maybe they are designated + and - cards in Red and Green
+
** maybe they are designated + and - cards in Red and Green
-
** Add images to Demographic and Delivery cards a la the Social Objects cards
+
* Add images to Demographic and Delivery cards a la the Social Objects cards
-
** Have larger triangle, circle and square on the W cards to indicate that features have to match to these.
+
* Have larger triangle, circle and square on the W cards to indicate that features have to match to these.
-
** possibly break symbols across cards - i.e. top part is on W cards bottom is at the top of the Feature cards and they have to match up
+
* possibly break symbols across cards - i.e. top part is on W cards bottom is at the top of the Feature cards and they have to match up
-
** Social Mania logo on every card
+
* Social Mania logo on every card
-
** copyright on every card with EM and CC
+
* copyright on every card with EM and CC
-
** Make W cards more alike
+
* Make W cards more alike
-
** make symbol connections stronger
+
* make symbol connections stronger
-
** bring category name to back with text so when playing face up you know what category it is
+
* bring category name to back with text so when playing face up you know what category it is
-
* Rules
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===Rules===
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** Possible deal out W cards first then deal out features - maybe 3 and 3 rather than 1 and 4
+
* Possible deal out W cards first then deal out features - maybe 3 and 3 rather than 1 and 4
-
** intersperse positive point cards
+
* intersperse positive point cards
-
** play negative cards after 1st or 2nd quarter
+
* play negative cards after 1st or 2nd quarter
-
** Allow Anti cards to be played on shipped products [ what does this do to the points scoring system?]
+
* Allow Anti cards to be played on shipped products [ what does this do to the points scoring system?]
-
** Create a game board for cards to be played on so that the connections are clearer and it shows a desired stat
+
* Create a game board for cards to be played on so that the connections are clearer and it shows a desired stat
-
** simplify scoring [if a board is used does the scoring need to be simpler]
+
* simplify scoring [if a board is used does the scoring need to be simpler]
-
** possibly reduce the number of cards or release in batches (expansion kits)
+
* possibly reduce the number of cards or release in batches (expansion kits)
 +
 
 +
===Observations===
 +
* Teams of 4 worked best - better than the 8 in the larger session
 +
* if team has 8  - split into teams of 2 and play against each other.
 +
* more competitive nature was seen in the smaller group play, team competition was clearer
 +
* CONTROL THE CHAOS
 +
* Explain the game before letting people move into groups and teams
===Social Mania: The Game===
===Social Mania: The Game===

Revision as of 23:24, 18 September 2009

Contents

Feedback from folks during and after game play

Cards

  • Simplify colors - take colors down to 2 - one for the W cards (who, what, how) and one for features
    • potentially have the anti and lucky and principles be another color or
    • maybe they are designated + and - cards in Red and Green
  • Add images to Demographic and Delivery cards a la the Social Objects cards
  • Have larger triangle, circle and square on the W cards to indicate that features have to match to these.
  • possibly break symbols across cards - i.e. top part is on W cards bottom is at the top of the Feature cards and they have to match up
  • Social Mania logo on every card
  • copyright on every card with EM and CC
  • Make W cards more alike
  • make symbol connections stronger
  • bring category name to back with text so when playing face up you know what category it is

Rules

  • Possible deal out W cards first then deal out features - maybe 3 and 3 rather than 1 and 4
  • intersperse positive point cards
  • play negative cards after 1st or 2nd quarter
  • Allow Anti cards to be played on shipped products [ what does this do to the points scoring system?]
  • Create a game board for cards to be played on so that the connections are clearer and it shows a desired stat
  • simplify scoring [if a board is used does the scoring need to be simpler]
  • possibly reduce the number of cards or release in batches (expansion kits)

Observations

  • Teams of 4 worked best - better than the 8 in the larger session
  • if team has 8 - split into teams of 2 and play against each other.
  • more competitive nature was seen in the smaller group play, team competition was clearer
  • CONTROL THE CHAOS
  • Explain the game before letting people move into groups and teams

Social Mania: The Game